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The front-facing camera area now has a number of features that work to map your face for security login. As such, there is no more Home button or fingerprint scan. Command Center is now accessed from the top right corner by swiping down.
The Home button has officially been replaced with a swipe-up gesture that is unlocked by Face ID. For all the Home button functionality we have come to know, iPhone X owners will have to learn some new tricks. Swiping halfway up the screen and holding activates what used to be the screen to choose between open apps. And swiping left or right across the bottom switches between apps.
Super Retina Display
The iPhone X is Apple’s first iPhone with an OLED display. The Super Retina Display measures 5.8 inches diagonally, and it features a pixel density of 458 ppi with a 1,000,000:1 color ratio.
New Portrait Mode
While the standard models received the lighting upgrade for portrait mode, the iPhone X becomes an epic selfie machine using their True Depth features on the front facing camera. With the combination of the True Depth and the lighting studio options built into the iOS 11 software, the iPhone X is sure to become a breakthrough milestone for the selfie, and photography.
5 Critical Design Principles for IoT
IoT continues to gain tremendous momentum, and even more organizational interest, to the tune of multi-million dollar investments. Companies like Samsung, Google, Ford, GE, and more have made tremendous organizational shifts, in order to fully understand and contribute markedly to what many are calling the next big technological revolution.
It’s both exciting and surreal. Exciting because of the potential to create intelligent environments. And surreal because many people still don’t know what IoT is, what it means, and why it’s important to them. And it’s this very mystery of IoT that should guide the next wave of IoT experiences.
As IoT continues to enter the mainstream, it needs to elevate beyond the technology, beyond the novelty of simply being connected. The value of IoT products needs to be clearly understood by consumers and seamlessly adapted to their lives.
Samsung dropped 3D support in 2016, Vizio hasn’t offered it since 2013. Other smaller names, like Sharp, TCL and Hisense, also failed to announce any 3D-capable TVs at .
The 3D feature has been offered on select televisions since 2010, when the theatrical success of “Avatar” in 3D helped encourage renewed interest in the technology. In addition to a 3D-capable TV, it requires specialized glasses for each viewer and the 3D version of a TV show or movie — although some TVs also offer a simulated 3D effect mode.
Despite enthusiasm at the box office and years of 3D TVs being available at affordable prices, the technology never really caught on at home. DirecTV canceled its 24/7 3D channel in 2012 and ESPN followed suit a year later. There are plenty of 3D Blu-ray discs still being released, such as “Star Wars: The Force Awakens,” but if you want to watch them at home you’ll need a TV from 2016 or earlier — or a home theater projector.
Commentary: If 2016 taught us anything, it’s that shipping in beta is not okay.
Here’s a New Year’s resolution for tech companies: Stop ruining things by releasing them early.
Yes, I know it’s tempting to test the waters and beat competition to the punch, but what if things go bad?
What if your drone falls out of the sky? What if your smartphone explodes? What if someone dies using your app? What if your is actually a huge global sensation, but software bugs and missing features keep it from being more than a fad?