You are browsing archives for
For the last 13 years Linden Lab has been developing Second Life, one of the most popular virtual worlds online. It’s easy to scoff at the game, with its dated graphics and simplistic activities. But it’s still remarkably popular, averaging 900,000 monthly active users.
Now, Linden Lab is applying the same approach to virtual reality. The latest headsets are packed with potential, but crafting compelling software is expensive. To make a decent VR sandbox, you need a game engine, a team of talented engineers and artists, and people to manage hosting and distribution. With Sansar, Linden Lab hopes to create “a WordPress for social VR.” While the company handles the technical aspects, crafty creators are free to build unique assets. Anyone who wants to make their own world can buy these items or import their own, quickly building a shareable and reliable VR experience.
The latest Black Mirror series from Charlie Brooker presents, despite its transition to Netflix, another unsettling collection of future shock nightmares drawn from consumer technology and social media trends. The second episode, Playtest, has an American tourist lured to a British game development studio to test a new augmented-reality horror game that engages directly with each player’s brain via a biorobotic implant. The AI program mines the character’s darkest fears and manifests them into the real-world as photorealistic graphics. Inevitably, terror and mental breakdown follow.
Apple® today announced a major upgrade to its Titanium PowerBook® G4 notebook line with PowerPC G4 processors running at up to 1 GHz, the industry’s first slot-loading SuperDrive™ for reading and burning both CDs and DVDs, the fastest mobile graphics processor, the ATI Mobility Radeon 9000, and integrated 802.11 wireless networking—all in a 1-inch thick, 5.4-pound Titanium enclosure with a widescreen 15.2 inch (diagonal) display.