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Apple’s (not so) secret recipe for designing successful apps

by Robleh Jama @

So, you want to make a successful app, but you don’t know where to start?

I’ve spent the better part of a decade building award-winning mobile apps for the App Store.

If you haven’t read the App Store guidelines, stop reading this article and read it here. Apple does a great job communicating their guidelines in a no-nonsense, cheeky, way. Within those guidelines, and embedded within some of their other communications, are golden nuggets and sage words straight from the horse’s mouth on how to make successful apps.

Apple’s iPhone turns 10. Where does it go from here?

In the future, what surrounds the iPhone will be more important than the phone itself.

by Sarah Tew @

Happy birthday, iPhone. You’re 10 years old! What do you want to be when you grow up?

When Steve Jobs unveiled the first iPhone 10 years ago today, he touted Apple’s abilityto combine three products — “a revolutionary mobile phone, a widescreen iPod with touch controls, and a breakthrough internet communications device with desktop-class email, web browsing, searching and maps — into one small and lightweight handheld device.”

Those characteristics are still in today’s iPhones, but they’re so much more. Think over 2 million apps more, changing everything from the way we commute to the way we communicate with family and friends. At the same time, it has spawned hundreds of copycats and created new industries that couldn’t exist without phones. The iPhone is the most successful consumer device ever created.

Apple Shows Off Top 25 Free and Paid iOS Apps

From Following kicking off the countdown to 50 Billion application downloads in the iOS App Store, Apple has started showcasing the top 25 free and paid applications of all time. There are separate lists for the iPhone versions of applications and the iPad versions of applications, and each gets their own Free and Paid list. If you’re interested in seeing the lists in iTunes, you can click here.