You are browsing archives for
Tag: App Store
“There have been at least 19 big-screen adaptations of Charles Dickens’ A Christmas Carol since 1901. Nearly every one has bombed. A fable this individual and homey doesn’t fit the scale of old-time movie palaces or megaplex cinemas with stadium seats. But on 10-inch screens, the Dickens classic knits an alternately cozy and terrifying magic.”
Cardboard has been available for iPhone for a shorter span than Android (and didn’t start on iOS), so it’s not surprising that there are fewer overall apps available. Still, many of the most interesting options are available on the App Store, and nearly everything is free.
So, you want to make a successful app, but you don’t know where to start?
I’ve spent the better part of a decade building award-winning mobile apps for the App Store.
If you haven’t read the App Store guidelines, stop reading this article and read it here. Apple does a great job communicating their guidelines in a no-nonsense, cheeky, way. Within those guidelines, and embedded within some of their other communications, are golden nuggets and sage words straight from the horse’s mouth on how to make successful apps.
In the future, what surrounds the iPhone will be more important than the phone itself.
Happy birthday, iPhone. You’re 10 years old! What do you want to be when you grow up?
When Steve Jobs unveiled the first iPhone 10 years ago today, he touted Apple’s abilityto combine three products — “a revolutionary mobile phone, a widescreen iPod with touch controls, and a breakthrough internet communications device with desktop-class email, web browsing, searching and maps — into one small and lightweight handheld device.”
Those characteristics are still in today’s iPhones, but they’re so much more. Think over 2 million apps more, changing everything from the way we commute to the way we communicate with family and friends. At the same time, it has spawned hundreds of copycats and created new industries that couldn’t exist without phones. The iPhone is the most successful consumer device ever created.